Showing posts with label grade4. Show all posts
Showing posts with label grade4. Show all posts

June 10, 2014

"How'd you do that??

The setting: twenty-one 4th graders moving through a Scratch Curriculum that can be found on the ScratchEd community site. There are an increasing amount of resources and ideas for using Scratch in the elementary grades including Wes Fryer's Scratch materials.

The backdrop: Last December we use the Scratch online activity to make holiday cards for the Hour of Code. Middle school students came and helped 4th graders with this introduction to Scratch and coding. In May of this year we did some regrouping for math instruction and twenty-one fourth graders worked on Scratch two or three days a week.

What it sounded like: The most common thing heard in the classroom each day was, "How'd you do that?". The spirit of communication, collaboration and creative exploration vibrated throughout the room.

What it looked like: Adapting the curriculum, I created folders of handouts for students to follow. The lessons are described in this slideshow:

These photos and videos were captured with my cell phone as I was working with students so they are of limited quality, but they portray the activity and learning.
We started with the tutorial on the Scratch website as a review for everyone. Then they were charged with the task of "making something surprising" happen and share it.
Scratch learning is designed to support collaboration and students often worked in teams. With parent permission they were able to join the Scratch online community, upload their projects and view the structure of posted projects.
By the fourth class students were becoming experts at "debugging" scripts and moving on to making mazes, games and stories. At the end of each class students volunteered to share their projects and explain their learning.




This series of classes stands out for me as one of the most enjoyable, stimulating teaching experiences I've had. The students were engaged, sharing their learning and making progress from one day to the next. 

This quote from Howard Gardner was one of my inspirations for this Scratch activity:
High time for an example. We turn here to Scratch, a wonderful application created over the past two decades by Mitch Resnick, a valued colleague at MIT, and his colleagues. Building on Seymour Papert’s pioneering work with LOGO— a prototypical example of constructivist education— Scratch is a simple programming language accessible even to youngsters who have just reached school age. By piecing together forms that resemble pieces of a jigsaw puzzle, users of Scratch can create their own messages, be these stories, works of art, games, musical compositions, dances, or animated cartoons— indeed, just about any form in any kind of format. Moreover, users of Scratch can and do post their creations. Others around the world can visit these creations, react to them, build on them, and perhaps even re-create them in their own favored symbolic system. The genius of Scratch is twofold. First of all, it opens up a plethora of modes of expression, so that nearly every child can find an approach that is congenial with his or her own goals, strengths, and imaginations. Second, educational ends and priorities are not dictated from on high; rather, they can and do emerge from the child’s own explorations of the Scratch universe. In that sense, Scratch brings pleasure and comfort to those who believe in the constructivist view of knowledge. Not only are users building their own forms of meaning and constructing knowledge that they personally value, but they are epitomizing the claim of cognitivists that one learns by taking the initiative, making one’s own often instructive mistakes along the way, and then, on the basis of feedback from self and others, altering course and moving ahead.

Howard, Gardner; Katie Davis (2013-10-22). The App Generation (p. 182). Yale University Press. Kindle Edition. 

December 13, 2013

Coding in the Primary Grades

All students in grades 1-12 had an opportunity to participate in an "hour of code" activity that was appropriate to their grade level. First graders used the iPad app Kodable to explore the concepts of planning a sequence, using if/then options and learning to repeat commands. Following the Hour of Code week students have been asking to access the app as one of their options in the classrooms.

Second and Third grades used the coding activities posted at the Computer Science week learn to code page of tutorials. Several students were able to complete the activity, whether they finished or not they all had success with the logical thinking procedures that are the underpinnings of programmming.

This is a slide show of some students at Rowe using iPads and YES learning top program on their laptops with assistants from HMS:

March 29, 2013

4th Graders Present to Yarmouth School Committee - Nexus 7 Pilot

The Yarmouth School Committee opens the monthly meeting with a presentation about a learning setting or offering in our schools. On March 28th we shared a ten minute explanation of the Nexus 7 1:1 Pilot Project that has been part of Kate Parkin's 4th grade classroom. Since we started the project in early December, Kate and I have been exploring ways to use the Nexus 7s in her classroom for learning. In talking with the students, the biggest uses of the tablets are for researching questions and creating written work that is then saved to Google Drive for further editing on laptops. Certainly there are Math apps and some utilities that the students are finding engaging and useful. In addition to the apps we put on initially we have added VidTrim for editing videos, Comic Strip It for creating comics and a Poetry app in honor of April being Poetry Month. While we weren't able to record the student voices that added a powerful element to the slides, this is the presentation we created for the meeting:

December 5, 2012

Nexus 7 Rollout in 4th Grade

YEAH!!!! The Nexus 7s arrived in Maine on Friday afternoon and we were able to give them to students just three days later. Kate Parkin (4th grade teacher) and I had spent time preparing for the devices, exploring apps, becoming familiar with various resources like Edutecher and Android4Schools and thinking about how to bring this to her students in the most productive way. Some weekend work went into charging, updating and preparing the tablets with each student's Yarmouth Google account. We were pleased to find that there is a Content Filtering Setting that should modify any suggested apps and materials to keep them appropriate for students.

As teachers, Kate and I planned for the physical realities of having the new set of devices in her classroom. Consistent with our practice with student 1:1 laptops we ordered cases to protect the tablets. At the time we ordered they were $6.95 each and they have the added feature of putting the device to sleep or waking it on opening. We set up 4 bins in the classroom with plug strips nearby. The strips only allow 3 plugs at a time so we will be rotating overnight charging.

Once we did the planning and getting the room ready it was time to rollout the tablets. We invited parents, our building principal, Alice Barr (integrator at Yarmouth High School) and a college student who has helped us move ahead with technology since we was a student at YES. We planned an hour and a half at the end of the school day for the rollout. We started by giving each student a label to decorate so that s/he could easily identify her/his own tablet in the bins. We affixed the labels to the cases with plastic book spine labels to help them last through the year.

The slideshow above shows a set of photos from the preparation, through the labeling, to unboxing the Nexus 7s, changing the wallpaper and widgets on the devices. Once the students had done some personalizing and exploring the screens available Kate used the document camera to project her Nexus 7 onto the screen and showed students how to download and install a set of apps that we had previewed. We looked for an assortment of apps that allowed students to create simple projects, take notes and practice math facts as a start. In the slideshow you can see the students working from this list of apps.
Apps to download:
Skitch
Evernote
Free Rice
50 States
Google Drive
PopMath Lite
NASA
Space Images
Math Workout
Sudoku Plus
Math Maniac
Countries of the World
Note Everything
SimpleMind Free
Kitchen Timer
Camera Launcher
ListNote Speech to Text

This video gives a quick glimpse of the classroom once the students are exploring apps:
Many thanks to all who helped with this successful rollout and especially to Mark Wagner and the EdTechTeam for donating the devices to our school. An additional post about the arrival of the Nexus 7's is posted on Kate Parkin's classroom blog.



October 9, 2012

Educational Passages

Update: October 8, 2012 from the project Newsletter:


5 Maine Maritime Launches

The “State of Maine” training ship launched 5 mini-boats approximately 250 miles north of the Bahamas on May 11th.  Within 10 days these boats got “battered” off the Carolinas by tropical storms Alberto and Beryll which blew all 5 boats across the Gulf Stream and on to the Carolina beaches.  A charter fishing boat captain told us in his 46 years he had never seen the seas so rough.  One of our boats was found by surfers on Cape Hatteras, two ended up on uninhabited islands and another went ashore on Myrtle Beach.  The 5th boat stopped reporting several miles off the beach and probably founded coming ashore.  Four of the five boats were recovered undamaged with their rigs intact attesting to their solid construction and their ability to transit our world’s oceans.
        
Two boats were taken to Charleston, South Carolina and put back aboard the “State of Maine” to be re-launched off Cape Hatteras, another boat was re-launched by surfers, and the 4th boat was released by the School of Coastal Studies on Cape Hatteras.  These 4 boats traveled up our east coast to Newfoundland where 2 made landfall and are currently being repaired and readied for re-launching in early October and the other 2 appear to be on their way to Europe.  All these boats can be monitored at http://www.ne fsc.noaa.gov/drifter/drift_ep_2012_1.html.

June 3, 2012

A group of 4th graders who are in the Communications and Math Lab groups with Molly Smith (Talents grades 3-8) have taken on the task of following one of five drifting miniboats that were launched this spring. The boat was launched Saturday, May 12 by the crew of the State of Maine (Maine Maritime). The kids are in contact with the captain and they are working on latitude, longitude, rate of speed and some of the other concepts of navigation.

Based on a workshop session at a conference on Science and Literacy held at the Gulf of Maine Research Institute a few months ago we decided to look for a way for our students to participate in a "miniboat expedition". For more about this project, see the website and articles below:
This project costs about $1500 a boat, but the volunteers who run it (Dick Baldwin, sailor; Lyman-Morse Boats; Maine Maritime Academy; Midcoast School of Technology, etc.) do all the work for free and the cost to our school is $350 for the GPS unit that travels on the boat and a monthly fee to monitor it. There will be opportunities at YES and HMS for that small group of students to share the project with others as it connects to curricula, we bring in guest speakers, etc.

The GPS unit on our boat connects to a company that will show the track of the boats in the project (at http://www.nefsc.noaa.gov/drifter/drift_ep_2012_1.html).
We don't know how many months to expect the boat to be en route, one boat arrived in Ireland after 5 months, another one took a year to travel from Puerto Rico to Portugal. The hope is that if a boat makes it to Europe the students can connect with the school that retrieves the boat.

As of May 30th the miniboats have been moved by hurricane winds are are all beached on the Carolina coasts. Today there was an article in the Hatteras newspaper about the people who found the Yarmouth boat on the beach and the next steps for getting it back out onto the ocean.

October 3, 2012

Getting started with a new Nexus 7 Tablet

This past summer I was a presenter and participant at the first Maine Google Apps Summit held here in Yarmouth, ME. The days were information filled and I learned from every presentation and conversation. This is a great model of professional development is being offered in locations all over the world by EdTechTeam in collaboration with Google Apps for Education.

At the end of the three days Mark Wagner invited participants to submit applications for implementing classroom set of Google Nexus 7 Tablets into a K-12 setting. I wrote a statement of purpose for their use in a fourth grade classroom and was asked to write in more detail as a finalist. In September I was notified that we would be receiving a set of 25 devices to pursue the goals I had outlined.

The delivery of the devices has been delayed by supply issues, but last week I purchased my own so that I could begin to become familiar with the options it will offer in the classroom when they arrive. I was pleased to find that most of the productivity apps are free from the Google Play store. I currently have the following apps (some of which were pre-installed):

  • 50 States
  • Adobe Reader
  • Amazon Kindle
  • Audioboo
  • Calculator
  • Calendar
  • Chrome
  • Clock
  • Cloud Print
  • ColorNote
  • Countries of the World
  • Currents
  • Dropbox
  • Earth
  • Edmodo
  • Email
  • Evernote
  • Gallery
  • Gmail
  • Google 
  • Local
  • Maps
  • Math Bingo (pd)
  • Math Mate
  • Messenger
  • Milion Moments
  • Navigation
  • OneNote
  • People
  • Play Books
  • Play Magazines
  • Play Movies & TV
  • Play Music
  • Play Store
  • Pocket
  • PowerVocab
  • Puffin Free
  • Settings
  • Skitch
  • Socrative
  • Talk
  • TED Talks
  • Voice Search
  • Voice Search Advanced
  • Wallet
  • Words Words Words
  • YouTube
I am looking for more educational apps that can be used to develop Math, Writing and Reading skills with fourth graders, but my biggest focus will be on the productivity apps of searching, notetaking, recording voices and the various ways we can access ebooks. Richard Byrne's Android for Schools blog is a good resource and I appreciate that he is out there checking out apps and learning options

I will be purchasing cases for the Nexus 7s as we have a practice of providing cases for any student 1:1 devices. One question we will need to resolve is setting up individual accounts for students that allow for some form of institutional purchases of apps if we determine that we want some for all students that are not free.

I was looking for apps that would read books aloud and I have found Blio and a voice for the text to speech. The app is free and the voice is $2.99. I downloaded a few books and this has potential for guided reading books for students to use at home and in the classroom.

The fourth grade classroom has been selected and I have been meeting with the teacher to plan for the tablets, but the students and parents do not yet know about this exciting opportunity.


August 15, 2012

Maine Forests Teacher Tour Adventure

This summer I joined fifteen educators on the Northern Forests Teacher Tour sponsored by the Maine Tree Foundation. I had looked at this option several times over the years and the tour that was based in at Leen's Lodge on the shore of West Grand Lake worked into my summer. We were warmly greeted by Pat Maloney who is the state coordinator of Maine Project Learning Tree, the state forester for Washington County and Project Learning Tree Facilitators who immersed us in activities of creating a forest plot, perusing the Project Learning Tree K-12 guides and practicing lessons using computer access to GIS to view worldwide data.


Early the second morning we traveled to the 100,000+ acre Baskahegan forest that is owned an managed by the Milliken Family. This forest has been certified to follow sustainability and biodiversity practices that show exemplary stewardship. The foresters explained the complex management tools that are used to harvest stands and guarantee the ongoing availability of mature trees. A forester walks each stand of the forest, mapping the types of trees, the health of each one, the deer or wildlife activity and records everything on a GPS device. The information recorded is then uploaded to GIS so that in an office setting a team can click anywhere on a map and see the specific information about a particular stand. 


The actual piece of equipment (called a Processor/Harvester) used to harvest trees costs $200,000-$400,000 and has the capacity to select trees, cut them down, strip the branches and pile them up by size and type. I took this video with my phone:


From the forest we traveled to the Stinson Wind Farm to see some of the windmills that were built on logging roads by First Wind. The 80 foot towers are equipped with anemometers and mini-weather stations that feed information to computers that automatically adjust the turbines or they can be managed offsite from remote computers. 
The second day we traveled to a large investor partnership landholding (600,000+ acres) managed by Wagner Forest Management Company. There we saw more large, sophisticated equipment that selected, cut and piled trees so that the next machine could strip the branches and stack the trees for loading on lumber trucks. Here are photos and videos of a Feller/Buncher and a Delimber at work.

One of the many new learnings for me as we toured these forested roads was how much attention is being paid to the importance of creating culverts under the logging roads that will allow the passage of salmon, brook trout and other water dwellers. Some of the culverts are taller than a person and cost over $20,000 to build. The engineers talked about the efforts being made to develop designs and materials that will make culverts easier to build and more affordable. As teachers we started talking about how we could use this real issue as a design challenge in the classroom setting.

We then went to the Domtar Paper Mill which is owned by Chinese interests. Every few minutes a truck full of logs would pull into the yard, huge sets of logs would be unloaded by some of the world's largest cranes to be processed into chips and then sheets of pulp. The sheets of pulp are stacked and wrapped in a warehouse, trucked to Eastport, ME and loaded into the holds of ships that take them to China. Once in China, the pulp sheets are finished into paper.

Some of the participants on the tour were members of the Downeast Lakes Land Trust which works closely with businesses and residents of this part of Maine. As individuals and a group they work to educate people about the need to preserve shoreline and watersheds for the protection of water, recreation pursuits and the overall health of the environment.

I look forward to connecting what I learned to the 4th grade unit on Trees, Plants and Forest Ecology and other environmental education opportunities in our school.

April 7, 2010

Lego Digital Designer, then Scratch

Our Building Leadership Team has been reading Daniel Pink's "A Whole New Mind". In the book Pink talks about a cultural need for people who exercise creativity and have an interest in design as we head into a future that has many unknowns and a reality that many jobs will be outsourced or replaced by devices. In the chapter titled Design he writes,
Design--that is, utility enhanced by significance--has become an essential aptitude for personal fulfillment and professional success...as more people develop a design sensibility, we'll increasingly be able to deploy design for its ultimate purpose: changing the world. (p. 70)
With those thoughts in mind we have been spending time on technology applications that expect students to be creative, collaborative and original in their thinking. After a very brief introduction, 4th grade students used Lego Digital Designer to create models and characters. The next step was to move to MIT's Scratch program. Working in pairs the students used the "Getting Started" packet from the Learn Scratch site. It was interesting to observe the issues some had following directions carefully to learn the twelve introductory concepts. From there students are saving their individual or collaborative projects and heading in a variety of directions. For a more thorough description of teaching Scratch to students in the elementary grades I recommend Bob Sprankle's Bitbybit podcast #84.

Next week we will have a few 8th graders from our Middle School come to help the 4th grade students. Some of them have joined the MIT community of Scratch collaborators and have spent considerable time at home designing projects. It will be great to have their help and inspiration.

October 5, 2009

Login, Play & Learn


Fourth graders have been creating Cyberchase accounts at http://pbskids.org/cyberchase/games.html so that they can keep track of their scores and progress with selected Cyberchase math & science games. Students challenge themselves to improve their skills as the play more games. In addition to the challenging games, the process of creating a user name and password is part of our conversation about Internet Safety. Students practice creating a unique user name and private password with a password reminder question that can help them retrieve a forgotten password.