Showing posts with label Rowe_School. Show all posts
Showing posts with label Rowe_School. Show all posts

October 15, 2014

Hungry Fish Math App

What makes a good app? This is a question that is often asked, by educators and parents. There are numerous rubrics for reviewing and lists by subject and age. We have found that we focus our use at Rowe School on a few apps that have a range of skills that fit our standards, utilize the touch screen and movement features of the iPad, adjust with the student as s/he learns and supports individual progress through the learning for the many students who share iPads.

This fall we are teaching first grade students to use Hungry Fish independently for building number sense and an understanding of the process of addition. As concrete learners they are building on many experiences of seeing quantities combined and put together to make smaller amounts into larger amounts. The process of memorizing addition facts and moving beyond counting single items is a cognitive development that is a fascinating process and one that takes each child on their own path of accomplishment.

How does Hungry Fish fit into this learning process? A student sees a fish with a total on it and bubbles come onto the screen with numbers on each one. In the screen shown above, the student would use a finger to move the 1 bubble to the 2 bubble (or vice versa) and they blend into one bubble showing the value of 3. The fish pursues bubbles that match the amount shown on the fish or students move the bubble toward the mouth of the fish. The fish responds to being "fed" bubbles by getting larger, if no bubbles are available with the correct amount then the fish gets smaller and smaller until a message comes up asking the student to try again.

There are many aspects of this "app" that make good use of the features of the iPad. The colors are vibrant and appealing, the students are drawn to the friendly looking fish and they like taking care of it by feeding it. There is pleasant music in the background, or in a busy classroom the sound can be off and it doesn't affect the use of the app. The student is making something happen on the screen by combining numbers and visualizing amounts that could be put together. There isn't any timer operating, bubbles appear and fade in a random fashion that keeps students interested. At times I have found that I want to prompt the students to always combine two bubbles to make the "correct" answer. The more I have watched them play I have realized that there is value in combining and seeing the results of the combinations, whether they match the fish or not. The motivation of feeding the fish and moving on to a new fish seems to have an effect all by itself of moving students to match the amount on the fish whenever they can.

One of the goals of our use of iPads is developing independent learners who can use an app and adjust it to an appropriate level for their own learning. Each time a student completes a fish the app moves up in difficulty level. Students learn what the best level is for them to work effectively on the math learning and how to reset it when it moves ahead too quickly. This video clip shows a few seconds of student interaction with the app.


On a random basis the students are given the option to change the colors on the fish when they finish some of the screens. While this may seem like a waste of time during math lesson it is very motivating for students and it encourages them to think about color, design and creative choices. 


The app includes a version of addition that has a fish that is an adversary to the hungry fish. This fish eats any combination that is not a match for the hungry fish and if it gets large enough it eats the hungry fish. This game doesn't appeal to all, but for some it is a choice that adds a challenge of accuracy that they are ready for an keeps them engaged. As they are ready students can move to the other operations: Subtraction, Multiplication and Division.

June 13, 2014

Year End thoughts about K-1 iPads

Having 20 iPad for the first grades means that they are usually in sets of four in classrooms. The students have become independent on several math apps, spelling apps and others including Kodable and Doodle Buddy. Some of the time that I am in classrooms I have been able to help students work in pairs to access their Kidblogs and add entries (see http://roomonehundrednine.blogspot.com/). We met as a first grade team and winnowed the apps that we are keeping on all the iPads to the ones we agree are most valuable. Every few weeks we collect all of the iPads and use all 20 in table groupings in a classroom. The apps we are using most often are LetterSchool, Teachley: The Addimal Adventure, Word Wizard, Montessori Crosswords, Hungry Fish, Know Your Math Facts, Kodable and TeachMe: 1st grade. Sometimes we are able to access Skoolbo, other times it lags and is too frustrating. While some apps are free we have found that many of them are too limited or have too many ads and we have purchased the full versions.



We were pleased to find Addimal Adventure as it teachers the addition strategies appropriate for first grade and allows us to set up all classes on each iPad. It tracks the individual student’s progress and we had access to a pilot that gives us bi-weekly feedback on the class. The app will remain free next year, but the teacher dashboard will be an online feature by subscription.

We have allocated some time when we return to school in August to map out a plan for apps usage in first grade and look for ways to build more independence by students using the iPads for reading fluency practice and creation apps like PicCollage, KidBlog, Voicethread and Storykit.

The Kindergarten teachers received two iPads for a center in each classroom midyear. They started off with these apps:

  • Teach Me Kindergarten-Math and Literacy
  • Montessori Numbers- Math
  • Skoolbo - Math and Literacy
  • abc Pocket Phonics- Literacy
  • Storia - Literacy
  • Book Creator
  • Educreations
  • Explain Everything
  • Bits Board
  • Sight Words
  • 100s board
  • Word Wizard
  • Everyday Math Monster Squeeze
  • LetterSchool


The goal for the Kindergarten classrooms this year was to familiarize the students with a small number of apps and have students use them independently at a station with minimal supervision. They have found that "guided access" is helpful as then students didn't accidentally leave an app while they were at the station. We will be meeting in August to plan what else they want to do next year including story writing and recording for reading fluency.

One of the most informative experiences we have had in developing our plans and uses of the iPads was attending the Auburn Leveraging Learning Institute in November, 2013. We were able to send teams of Kindergarten and First Grade teachers to a day of workshops and learning from other teachers. This is link to the spreadsheet of apps that Auburn Schools have selected to fit with their learning targets and the presentation below explains the goals and rationale for the Auburn project.


October 13, 2012

Fall Apps for First Grade Learning

Apps that we have purchased for the first grade classrooms this fall:
  • ABC Spelling Magic (Short Vowel Sounds) - free
  • ABC Spelling Magic 2 (Consonant Blends) - free
  • ABC Spelling Magic 3 (Blends & Syllables) - free
  • All My High Frequency Words
  • Cimo Spelling (Lite)
  • DoodleBuddy
  • DraftPad
  • Futaba- Word games for kids
  • iKids Puzzle
  • Google Earth
  • Know your Math Facts
  • iBooks
  • LetterSchool
  • Little Patterns
  • Mathwise - free
  • Math Bingo
  • Montessori Approach to Addition Charts
  • Montessori Approach 100 to 200
  • Montessori Approach to 100 Board
  • Montessori Crosswords
  • Motion Math - Hungry Fish
  • Pocket Charts! Beginning Letter Sounds 
  • Pocket Charts! Long and Short Sounds
  • PopMath Maths Plus
  • PuppetPals
  • Scribble Press - free
  • Sight Words by Photo Touch - free
  • Storykit - free 
  • Sushi Monster - free
  • Tell Time Little Matchups - free
  • Telling Time Photo Touch  
We added some apps specifically for teachers. The apps that were free are on all 20 iPads, the few paid apps are only on one iPad per classroom:
  • Dragon Dictation - free
  • Educreations - free
  • Explain Everything
  • Pages
  • Puffin Browser - free
  • Quickvoice Recorder - free
  • Show Me Interactive Whiteboard - free
  • Skype - free
  • The Weather Channel - free 
Most of the apps were available for volume purchase so we bought 20 copies of those for the price of 10. So far we have introduced LetterSchool, Little Patterns, iKids Puzzle and MathWise in classrooms. It is working well to assign five students to each iPad and store any saved games for them when they return. The next challenge is to figure out flexible grouping based on student needs and then appropriately managing the settings for each group.